Metal Gear Solid creator, Hideo Kojima, insists he's "not trying to tell a story" with his games, suggesting that complex narrative and interactivity don't work well together.
His flagship series is known for its complex characters and plot, but Mr Kojima just doesn't believe games and plot work well together.
“It’s very difficult to implement a storyline into an interactive game,” he said. “I actually think we shouldn’t do that. I am not trying to tell a story.”
He explains that gamer's should be able to empathise with a character in any situation.
“You are inside a story, an environment, and acting as a certain character,” he said. Mr Kojima wants gamers to "think about many different things" while playing one of his games. “And what that character is feeling inside that environment is what I want the players to feel as they play the game," he explained.
His comments come after Heavy Rain creator, David Cage, said games need to try "something different" and more emotional.
Do you agree with Hideo Kojima? Do you believe interactivity and narrative can work together?
Source: Critical Path Project
By Gaetano Prestia - Bio